Warlords of Draenor: Wowhead interviews Blizzard developers on

  • Published on:  4/12/2014
  • Wowhead's Perculia interviewed Lead Class Designer Kris Zierhut and Game Designer Steve Burke on Warlords of Draenor.

    Topics discussed include:
    - Void Storage
    - Bad Luck Protection and the prevention of looting duplicate items
    - Engineering tinkers as sellable items and the impact on raidint
    - Garrisons and how they're tied to overall gameplay - your Garrison can be attacked by NPCs, and you get rewards for defending it
    - Followers—interesting ways to recruit them, specialize in different types of rewards.
    - Raid cooldowns
    - Incentivizing Proving Grounds
    - Challenge Modes
    - Strengths and weaknesses of Timeless Isle